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Interaction types (overview)

An interaction type is how a respondent answers a scene — tapping to select, ranking, rating, speaking, typing, and so on. vDynamiq offers 15 interaction types in the scene editor, and choosing the right one for each metric is part of what makes a study feel natural and produce clean data.

This page is the overview and decision guide. Each type has its own detailed reference page with configuration and worked examples in the Interaction Types section.

Names below match the labels shown in the scene editor’s interaction picker.

InteractionWhat the respondent doesBest for
Voice FreeSpeaks freely; spoken brands/keywords light up cardsSpontaneous / unaided recall, “what comes to mind”
Tap SelectPicks several options from cardsMulti-select, “select all that apply”
Tap Select (Single)Picks one option from cardsSingle choice, yes/no, “which one”
Tap & SpeakTaps an item, then speaks about itOpen elaboration on a specific choice
Drag RankTaps a number to rank itemsRanking drivers, priorities, preferences
Emoji RateRates one thing on a 1–5 emoji scaleSatisfaction, sentiment, ease
Head to HeadPicks a winner between two optionsBinary comparisons, trade-offs
Text InputTypes (or speaks) a short answerShort open answers when voice isn’t ideal
Grid SelectRates each row against columnsItem × attribute matrices
Scale RatingRates on a numeric scaleRatings where a number scale fits better than emoji
NPS (0–10)Picks a number from 0 to 10Likelihood to recommend (Net Promoter Score)
Semantic DifferentialPlaces a point between two opposite wordsBrand image / personality profiling
Agreement GridRates agreement with statementsAttitude / psychographic batteries (Likert)
Price Sensitivity (PSM)Enters four pricesPrice sensitivity (Van Westendorp)
Constant SumDistributes a fixed total across itemsBudget / importance allocation by magnitude

You don’t have to pick interaction types by hand. When vDynamiq builds a study, it selects an interaction that fits each metric — a 0–10 scale for “how likely are you to recommend,” a ranking for “which matters most,” an open voice answer for “what comes to mind first,” and so on. It also varies interactions across a section so respondents don’t face the same mechanic over and over.

You can always change the interaction for any scene in the scene editor.

  • Recall / open-endedVoice Free (spontaneous) or Text Input / Tap & Speak.
  • Choosing among optionsTap Select (Single) (one) or Tap Select (several).
  • Ordering / prioritisingDrag Rank (order) or Constant Sum (when magnitude matters, not just order).
  • Rating / sentimentEmoji Rate or Scale Rating, or the fixed-scale NPS (0–10).
  • Attitudes / brand imageAgreement Grid (Likert statements) or Semantic Differential (opposite adjectives).
  • ComparisonsHead to Head (two at a time) or the matrix Grid Select.
  • PricingPrice Sensitivity (PSM) (Van Westendorp).